Results tagged ‘ Baseball simulations ’
One of my goals with the game charts and Official rules is not to make a lot of changes and to create a set of stable rules and game charts. That has been true for the history of DYNASTY League Baseball and the new DYNASTY League Baseball 2016 Official Rulebook is no different, but there have been a few minor rule changes and a couple of new rules which are significant.
Many of the rule changes were instituted because of my own personal experience of playing in the Sunday Night Baseball League as well as feedback from other leagues and players. The new 2016 Official rules changes in combination with the just released 8th Edition game charts will help to provide an even more realistic and enjoyable experience for DYNASTY League Baseball players.
(P. 7) HIGH STRESS INNING: Starting with the 7th BFP in any inning, reduce pitchers Endurance rating by (-5).
MC: This is a brand new rule and replicates the increased stress a pitcher is put under during innings in which pitchers make 30 pitches or more in one inning. Endurance ratings are based on pitch count range performance converted to BFP so the rule has been converted to BFP as well.
(P. 7) H&R with 2 out: You can’t put H&R play on with two out.
Limit on H&R: The hit and run play can be put on whenever a runner is on 1st, but only one time per AB.
MC: Rarely is the H&R play put on with 2 outs so this new rule eliminates that option. The new limit on using the H&R only once per AB will help to eliminate unrealistic overuse of the H&R play.
(P. 8) Umpire? “Tired Situation” result injury check: If you roll 514-540 and the pitcher is “tired”, use the yellow situation walk result and then check for injury to pitcher.
MC: This new rule is designed to replicate the increased danger of injuring a pitcher when he is tired. It will also help curtail abuse of pitchers in blow out games.
CONTROL chart injury check: Check for injury to pitcher if pitching with Low ‘reduced” Endurance (Starters on 3 days rest or Relievers pitching in 2nd or 3rd consecutive day of work).
MC: Jamie Hall and I discussed this rule at length and I actually had an alternate rule that was discarded before I came up with this new rule. What I wanted to do with this rule was still let “super relief ace firemen” like Mike Marshall (1974) and Willie Hernandez (1984) pitch a high number of innings and yet restrict modern day “closers” to the number of innings they actually pitched without putting an artificial “use cap” on IP. Ditto with durable starters like like Nolan Ryan (1974) and Wilbur Wood (1972).
So this new rule is a more “organic” solution to overuse of modern day relievers and starters. The reason this new rule works is that pitchers like Marshall, Hernandez, Ryan and Wood all have one thing in common; an “A” Durability rating so they are in a sense bullet proof. Ryan and Wood also have 40 Endurance ratings so they will be less subject to the new Umpire? “Tired Situation” result injury check above.
This rule was also designed in combination with the new 8th Edition game charts and the revised and updated INJURY chart. For example, even if you have a “B” Durability relief pitcher, injuries will now be more frequent and longer, but not exceed 10 days.
One other change that I discussed with Dan Treuden, and is now implemented, is a change to the Endurance rating scale so that modern day starters are no longer eligible for a 40 Endurance rating.
What also just fits is that the injury check comes after a Wild Pitch, Passed Ball or pitch in the dirt which many times is a sign that the pitcher has injured himself.
When I came up with this new rule, it was one of those “a ha moments”. Brilliant!
(P. 9) Required Pitcher Rest Starter:
IP Days Rest
MC: If you look on page 9 for Required pitcher rest you can see the changes that were made to replicate the increased rest needed even on short starts.
Note: Short and Long relief pitcher’s Endurance rating is reduced to 4 if pitching in 2nd consecutive day and reduced to 1 on 3rd consecutive day of work.
MC: This new rule of having the Endurance rating reduced to 1 on a third consecutive appearance, will more realistically replicate a relief pitcher only being able to make a few pitches on a third consecutive start and will help to prevent a long outing on his third consecutive appearance.
MINOR LEAGUE PHASE
Type of draft: Paired picks.
Number of players selected in this phase: 10
MC: The Minor League draft was increased from 8 to 10 to provide more depth to rosters and to make sure each system has enough depth to cover injuries. I considered 15 Minor League players in the draft which would constitute a 40 man roster, but thought at least for now that would make the Minor League draft a bit too daunting.
The new rules and 8th Edition game chart changes will be phased into DYNASTY League Baseball Online before the start of the MLB 2017 baseball season opening day.
You can download a PDF of the new 2016 Official Rulebook at the old DesignDepot.com Game Design page right now. The new 2016 Official Rulebook will also soon be available at both the FAQ page and Official Rulebook link at the new DYNASTY League Baseball Online site.
Printed versions of the new 2016 DYNASTY League Baseball Official Rulebook are now included in the DYNASTY League Baseball Board game version at the Ticket Window store.
Thank you to all of the great fans of Pursue the Pennant and DYNASTY League Baseball for 31 fantastic fun years of playing!
Some of the history of Pursue the Pennant and DYNASTY League Baseball is captured at the DYNASTY League Baseball reviews and feature link
We are celebrating 31 years of Pursue the Pennant and DYNASTY League Baseball during the Petco Park Tour Tournament Express September 5-6.
Your invitation to this amazing event is right here! We have had some of our biggest tour tournament participation in California.
The Petco Park Tour Tournament leads off Saturday September 5 from Union Station in Los Angeles, CA at 8:30 AM where we will board Amtrak’s Pacific Surfliner which travels on the shores of the Pacific Ocean to San Diego. You can join us at the stop in Anaheim or from north of Los Angeles via Metrolink connections in Oxnard into Union Station.
If you live in the San Diego area there is an opportunity to join us on Saturday, September 5-6 for the Tour of Petco Park, Greatest Teams bracket tournament and Dodgers vs. Padres games.
All of you native Padres fans we want you to join our group coming from Los Angeles!
If you live in other parts of the country please contact us so we can help you connect into Los Angeles.
Our Greatest Teams Board version tournament will allow you to select from any of the great teams. I’ll be on the tour tournament event and will be skippering the 1985 Cardinals. You’ll have your chance to play me with your favorite greatest team as well as all the other fans on the trip which will be some of the top competition.
Our Greatest Team Tournament will be held at the Manchester Grand Hyatt right next to Petco Park – the same hotel the Los Angeles Dodgers will be staying at so you may ride the elevator with Clayton Kershaw and Don Mattingly.
On Saturday September 5 we’ll head out to Petco Park for a 12:30 PM tour. On your behind-the-scenes ballpark tour of sensational Petco Park, the home of the San Diego Padres, you will get to go places only the players and staff go including:
The Field Warning Track
Indoor Batting Cages
The Visitors’ Clubhouse
The Press Box
The Luxury Suite
Ballpark Features and Views including the Western Metal Supply Building
After our afternoon tournament action, our group will see the Dodgers battle the Padres at Petco Park at 5:40 PM
At the league page there are links to recaps of previous tour tournaments which have some incredible stories to be told.
Petco Park Itinerary:
Saturday, September 5
Dp Los Angeles, CA 8:30 AM Union Station Pacific Surfliner
Dp Anaheim, CA 9:09 AM Artic Station
Petco Park Tournament on Pacific Surfliner
Ar San Diego, CA 11:22 AM
Petco Park Tour 12:30 PM
Petco Park Tournament 2:00 PM
Dodgers at Padres 5:40 PM Petco Park
Petco Park Tournament 9:00 PM
Sunday, September 6
Dodgers at Padres 1:10 PM
Dp San Diego, CA 6:45 PM Pacific Surliner
Ar Anaheim, CA 9:04 PM
Ar Los Angeles, CA 9:45 PM
Petco Park Express Tour Tournament includes:
– Greatest Teams tournament
Team selections are at this MLB.com News Blog:
– Round trip rail fare
– One night Manchester Grand Hyatt (same hotel the Los Angeles Dodgers will be staying at)
– Tour of Petco Park
– Two Tickets to Padres vs. Dodgers September 5-6.
Double occupancy: $399
Triple occupancy $369
Tour, Tournament and Games only on September 5-6 for local DYNASTY League Baseball fans in the San Diego area: $197
Space is limited…
Team selections on first come basis.
Deadline for reservations is Monday June 15, 2015
Call 561-494-2711 or email firstname.lastname@example.org
See you in September!
Minnesota Twins GM Terry Ryan’s comments about Torii Hunter’s range
in Mike Berardino’s St. Paul Pioneer Press Dispatch column point out why
DYNASTY League Baseball takes the time to research many of it’s player ratings
instead of relying strictly on formulas. I had struggled with what range rating to
assign Hunter. Hunter’s range factor just nipped the extreme bottom of the (C+)
historical scale, but he ranked rock bottom among all MLB rf with a BIS Plus/Minus of
Originally I had Hunter at (C) range, but could not get past ranking rock bottom in +/-
and rating below average in acceleration (38 on a scale of 0-100), reaction instincts
(45), velocity (44) and hands (41) in the Tango Tiger scouting poll. I ended up
downgrading Hunter to (D) range (rf: D/60/0), but it was very interesting to have
Terry Ryan come out with his comments on defensive metrics and how Twins scouts
rated Hunter”adequate”. It is one of those “grey” ratings that really could have gone
either way and I am sure MLB organizations would each rate Hunter a bit differently
as well depending on how much weight they want to give to their scouts vs. the defensive
Beradino’s column leads off pointing out Kurt Suzuki’s poor pitch framing (-19.8 RAA)
and it is one of the most important stats that goes into a catcher’s Handling rating.
Suzuki ranked as the 4th worst catcher in pitch framing relegating him to a (D)
catcher Handling rating (c: B/85/0/A/D).
Derrick Goold from the St. Louis Post Dispatch is one of if not the best MLB beat
writer. Derrick is also a DYNASTY League Baseball player and we hope to have a new
Bird Land tournament in 2015. Here is how Derrick answered my cross checking
question on Jhonny Peralta’s range.
MC: I remember when Peralta was signed last year Mo said they had him as having
average range which is how I graded him last year as well (C). This year Peralta had
almost an identical range factor to 2013, but his BIS plus minus jumped to an
excellent level. Thoughts?
DG: All about the positioning. He doesn’t have the greatest range but he puts himself
in a good place and doesn’t flub the routine plays. True arm. Smart player.
Peralta (ss: B/85/-5) fielding line: Range/Error/DP pivot
(-5) DP pivot is excellent in DYNASTY League Baseball. Peralta ranked 2nd in the NL
in DP pivot (0.645) behind Andrelton Simmons (ss: A/80/-5) who also was awarded a
(-5) DP pivot rating.
J.J. Hardy had another solid defensive season in 2014 +/- (3) with a fielding line of
(ss: B/80/-5). Tango poll had Hardy’s reaction/instincts at 86.
Toronto’s Anthony Gose (cf: A/85/-1) was rated by Blue Jays broadcaster Mike Wilner
as “Among the best defensive cf I’ve EVER seen.”
Gose’s defensive metrics were above average, but not eye poping RF (2.65), +/- (3).
Wilner and the Tango poll (88 velocity, 82 acceleration) prevailed in bumping Gose to
Another “grey” rating was David Freese and his (Clutch) rating. Freese only had 55 RBI which is a very low number to qualify for consideration of being awarded a Clutch hitting rating. In the end I liked Freese’s .291 BA/.491 SLG with RSP/2 outs enough to give him a Clutch hitting rating and because he was such a border line case his playoff history including a deceptively good .500 SLG in the ALDS was an additional stat I looked at. Freese probably does not get a Clutch hitting rating in a season with a higher run environment.
An easy Clutch hitting rating to award was Giancarlo Stanton with his .340 BA/.620 SLG with RSP/2. Terror!
Anaheim’s Hector Santiago has a 10 pickoff rating for his Pickoff/Hold (10/C+(-1)) on the basis of 6 pickoffs.
Looking for a pitcher that is tough to run on? Try Dallas Keuchel (2/A+(-4)). Keuchel posted just one of 16 seasons in which a pitcher allowed only one SB with 200 or more IP since 2002 (no one has allowed zero).
Clayton Kershaw has Situation: jam/off to go along with Range: (A+) and Endurance: (35). The rare baserunner that reaches (#963-969 vs. RH are the only WALK’s on his player card) has to face Kershaw’s Pickoff/Hold: 5/A (-1).
Washington’s Aaron Barrett:
Wild Pitch: F
St. Louis’ Justin Masterson is one of the more extreme GB pitchers with 1.5 DP/9 and
(#614-715) vs. LH Hard Ground Out.
There was one significant change to the 2014 season ball park charts. Comerica Park now had increased triple ranges in lc, cf and rc. You will also find updated ball park images.
Baseball Think Factory’s Jimmy Furtado on his draft league experience as Commissioner playing DYNASTY League Baseball
Jimmy Furtado is the President of Baseball Think Factory, one of the leading sabermetric Baseball sites, and also the Commissioner of the 18 team Whalehead League that plays using DYNASTY League Baseball Online.
Q: DYNASTY League Baseball and its predecessor Pursue the Pennant are celebrating their 30th anniversary this year. How did you originally find out about Pursue the Pennant and what are your recollections of playing the original Board game version?
Jimmy Furtado: In my life I have played countless baseball games. I started with Ethan Allen’s All-Star Baseball and then tried every game I could find. I eventually settled on SOM and played that for a number of years, including in a few leagues with some of my friends. Shortly after getting out of the Air Force, I found PtP advertised in a magazine. The description appealed to me. I purchased the game and fell in love. The game play descriptions and assorted wild plays made the game seem more lifelike. The results of dice rolls weren’t just basic outcomes (1B, runners advance two bases) they were nuanced happenings (1B to short, just past his outstretched glove). Random plays, like having an outfielder steal a home run or having a HBP turn into a brawl, just made the experience feel more real.
Q: What are your favorite aspects of gameplay in DYNASTY League Baseball Online?
Jimmy Furtado: My two favorite things about the online game are the live play-by-play and the automatic calculation of player statistics. Not having to compile stats and being able to see updated league leaders right after you play makes the game more like real MLB. After a series I can login to the league’s web site and see the whole league’s stats, including league leaders, right away. That’s pretty cool. The ability to view a game live is also very cool, especially down the stretch and in the post-season. One thing I learned playing simulation games is, the more people who personally see an event, the more real it becomes. When people witness a player hitting a go-ahead homer to win a World Series, they are part of the experience. With that, shared events become part of the history and lore of the league. For example, when my league was just starting out we were all young men with a lot of free time. One year a bunch of people gathered to watch my playoff series. I was down three games to two and behind one run with two outs and a runner on first in the 9th inning of game six. My opponent rolled the dice. A potential home run down the right field was the result. When I picked up the dice, I knew that, if I roll a 15 or higher (out of 100), I would win the game and force a game seven. If I roll 14 or lower, my season was over. I must admit I was feeling pretty good as I tossed the dice on the table. My emotions changed, though, when a one came up on the tens die as the ones die slowly spun around and around. Finally the die flipped and stopped. 14, game and season was over. First, stunned silence. Riotous laughter followed. The thing is, that story still comes up for discussion twenty years later. It does because, as I mentioned above, it was a shared experience. Had I been alone with my opponent, only he and I would remember it. With the computer game, having that shared experience is even easier. My league has members all around the county. In the last two World Series each game was viewed with about 15+ members following live. As a result every managerial choice, every bad hop that turned into a run and every pivotal moment was something debated and discussed within the group following each game (and sometimes months later) – just as if it really happened -. This aspect of the game makes the experience far more enjoyable.
Q: Pursue the Pennant and DYNASTY League Baseball have always been known for their high level of realism incorporating many subtle nuances of baseball that Bill James first popularized in his Baseball Abstracts. What realistic aspects of DYNASTY League Baseball separate it from other Baseball simulations including the player rating process?
Jimmy Furtado: Over the years Mike Cieslinski has written quite a bit about the process he uses to rate players and how the game works. I also have been able to spend some time talking to him about his process of rating players. I have learned that he painstakingly rates every player in various categories. He blends together cutting-edge statistical analysis and traditional scouting techniques. That’s why, although I occasionally disagree with his ratings on individual players, I respect and appreciate the end results. I believe his player rating are the best available. The game itself is very well designed. It does an excellent job of realistically recreating MLB baseball. It has some great touches. Ball parks matter. A pitcher’s ground ball/ flyball tendency matters. Whether the batter is a pull or spray hitter matters. If a shortstop is better at turning the double play, it matters. If a pitcher is homer prone, it matters. Ball Parks matter. A team playing in Fenway will give up doubles off the wall. A catcher’s ability to call a game and frame pitchers matters. If I take all these realistic factors into account and build my team accordingly, I have an advantage. If I ignore them and bring a homer-friendly pitcher into Coors Field, for example, I will pay the penalty. In other words, team building in Dynasty League Baseball is much more realistic than other games. I also like having the card numbers and game engine open and available to me. Being a person with a sabermetric bent, I like being able to analyze and compare player cards. If a game player is so inclined, he can calculate how many runs created and wins a player’s card is worth. I do it myself, using an updated version of my own eXtrapolated Runs/ Wins (http://www.baseballthinkfactory.org/btf/scholars/furtado/articles/IntroducingXR.htm) It’s not required, though. Most of the guys in my league don’t get down into the nitty-gritty numbers and still win. For people like me, however, it’s a great feature.
Q: You are the Commissioner of the Whalehead League, a draft league that plays via DYNASTY League Baseball Online. Tell us about the league, its players and the appeal of playing friends and co-workers with DYNASTY League Baseball online?
Jimmy Furtado: My league was originally formed in 1989. It operated 20 consecutive seasons before disbanding in 2009. I recreated the league in 2013, when the online version debuted. When I created the league, my friends and I were young, carefree guys without many responsibilities. We spent a lot of time together talking baseball. We often disagreed on the moves of our favorite teams. Playing in a fantasy league was a natural extension of those debates. By playing a game, I told my friends, we could put our theories into practice and get bragging rights by proving who really knew what he was talking about. The league played head-to-head. We started with seven original members and grew to as many as 16. As enjoyable as the league was, over time, it became increasing more difficult to find the time to play. Kids’ teams need coaching. More responsibility got piled on at work. Spouses needed us to cut the grass. Discretionary time became scarce. Eventually it grew impossible to play face-to-face. Finally we tried to transition to a computer-based league, but the coordination of distributing league files was just too much for many members. Ultimately the league disbanded without completing a single computer-based season. We all missed playing and the connection it provided, however. The league was more than just a competition. It was a mechanism to keep in contact with friends and relatives. We all missed it and my long-time members kept bugging me to restart the league. When I saw DLB online debut, I figured it was worth a try. Most of the old members rejoined and I added a few new ones via DLB Facebook group and from my web site, BaseballThinkFactory.org. We just recently concluded our second season. We now have 18 members, most who live in Massachusetts. Other members live in England, Florida, Las Vegas, Los Angeles, and Tennessee. We coordinate using a Facebook group. The draft is conducted live. Some members fly in to attend. Other remote members participate using Google Hangout. It’s a very competitive league with a lot of personal interaction and trash talking. We are all enjoying it immensely.
Q: From a Commissioner’s standpoint, why did you choose DYNASTY League Baseball Online rather than trying to run a league using a stand alone game like Strat-O-Matic or Diamond Mind Baseball?
Jimmy Furtado: As a commissioner of a league, making sure people are playing on time is big. DLB makes that task pretty easy. To see where the league stands, I log into the league page and can quickly see everybody’s current status. If the teams haven’t played their games in the allotted time, I can autoplay them with the computer. That really keeps the games moving without requiring me to spend a bunch of time tracking things. Not having to process and distribute current rosters is a real time saver as well. With DLB Online, I can process a trade and all team rosters are done. When a manager options a player off his roster and recalls another player, he does it himself. I don’t have to get involved. The other games required me to collect, process, and distribute files, which is time consuming.